Playing Blackjack Using Computer Vision

Authors

  • Anas Akkar Department of Math Computer Science, Augustana College, USA https://orcid.org/0009-0006-7585-5865
  • Samuel Cregan Department of Math Computer Science, Augustana College, USA
  • Justin Cassens Department of Math Computer Science, Augustana College, USA
  • Maame Araba Vander-Pallen Department of Math Computer Science, Augustana College, USA
  • Tauheed Khan Mohd Department of Math Computer Science, Augustana College, USA https://orcid.org/0000-0002-7989-6908

DOI:

https://doi.org/10.47852/bonviewAIA3202962

Keywords:

OpenCV, blackjack , computer vision, strategy, gaming

Abstract

The field of computer vision is rapidly evolving, with a focus on analyzing, manipulating, and understanding images at a sophisticated level. The primary objective of this discipline is to interpret the visual input from cameras and utilize this knowledge to manage computer or robotic systems or to generate more informative and visually appealing images. The potential applications of computer vision are wide-ranging and include video surveillance, biometrics, automotive, photography, movie production, web search, medicine, augmented reality gaming, novel user interfaces, and many others. This paper outlines how computer vision technology will be utilized to achieve a winning outcome in the game of Blackjack. The game of Blackjack has long captivated the attention of enthusiasts and players worldwide. One area of particular interest is the development of a winning strategy that maximizes the player's chances of success. With the advent of sophisticated computer algorithms and machine learning techniques, there is enormous potential for research in this area. This paper explores the game-winning strategies for Blackjack, with a particular focus on utilizing advanced analytical methods to identify optimal plays. By analyzing large data sets and leveraging the power of predictive modeling, we aim to create a robust and reliable framework for achieving consistent success in this popular casino game. We believe that this research avenue holds enormous promise for unlocking new insights into the game of Blackjack and developing a more comprehensive understanding of its intricacies.

 

Received: 14 April 2023 | Revised: 15 May 2023 | Accepted: 26 May 2023

 

Conflicts of Interest

The authors declare that they have no conflicts of interest to this work.

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Published

2023-06-14

How to Cite

Akkar, A., Cregan, S., Cassens, J., Vander-Pallen, M. A. ., & Khan Mohd, T. . . (2023). Playing Blackjack Using Computer Vision. Artificial Intelligence and Applications. https://doi.org/10.47852/bonviewAIA3202962

Issue

Section

Online First Articles